Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

A Camp Bug

The camping is slightly broken. I do 4 rounds of fighting...

My chance is "-8%" on my last round completed it says "Hidden Items are now 9% easier to find"  when I get back to camp it says "-7%" so how is 9% easier to find equal to a 1% increase chance of finding it?

Before going


While there


After returning


Note the days to verify number spent fighting

So, this is more a problem in communication (still a problem, though) .

The value shown in the camping window is your base % chance (it goes up by 1% ever day that you spend in that specific location).

The value given to you after every consecutive battle is in addition to this base number, but is not saved for the next day. So, with these screens as an example, the base search chance is -8% (so zero), and the consecutive battle modifier is 9, pushing the player up to 1%. After your last battle of the day, the game checks to see if you hit the 1% chance, tells you the result, and then promptly forgets your battle modifier ever existed. The increase you see on the camping screen after battle is the daily tick to increase the base percentage.

As I'm writing this, I'm wondering how to better explain the jist of it to the player, and I'm not entirely sure. Part of me wants to use Kermit to just explain things in plain language, but I don't want to over use him. I could potentially add a visual to the search code to physically show the numbers changing and then going away after the end of the fights. I'll think on it some more.