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(2 edits)

I really like the concept, could go extremely far and I hope you end up doing it justice. The one idea I would personally like to see is noita-ish interplay of elements and physics objects.

The thing I’d focus on next is the combat (damage feedback, some non-beeline AI) and getting some sounds in.

Music is a certified schizocore banger and would go harder with a mute button.

Is the framerate capped somehow? I get only 67 FPS. Also I think the (game green thing) cursor should always be visible.

(1 edit) (+1)

I'm absolutely aiming for the noita-ish physics-world interactions!  Especially objects being moved by the air, and moving the air in turn...

Yeah, more interesting enemies enemies, projectiles that are influenced by the air, sound effects, and better feel in general are all on the list of things to do.

I am glad the music is memorable.  (I'll add a volume menu).  A fun fact about the music is that it's generated by this function:

Hence the schizocore.

The framerate's capped, yeah - I haven't uncapped it / disconnected logic frames from rendering frames yet because a lot of game-relevant computation is happening on the GPU and a lot of data is going from the GPU to the CPU - it's complicated.  It's something I'd like to fix if I can without making the performance very unpredictable.

Thanks for playing!