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I have a similar question. I made a game with just plain js files and one single html

using the babylonjs library (without installing it) and also I load some glb files. Why does it matter where these files are being fetch from? I thought they had to be completely loaded before you can use them. Then why my game performance is half if I'm serving the files from a server rather than my local-host???
Please somebody enlighten me.

After some debugging I found that firefox was the problem. And also I found out that maybe the version of babylonjs used might drop frames in different browsers.

Last reply but this link could be useful to people facing similar issues: https://forum.babylonjs.com/t/bad-performance-in-firefox-compared-to-chrome-base...