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(1 edit) (+1)

Thank you so much for your kind words and feedback. It really means a lot and I'm glad you noticed all of the tiny details I threw in with the destruction!

I will definitely get the player and enemy models to have a higher contrast and much better readability, some indicators to point out enemies coming from behind the view would also help as well I think. Happy to hear the UI is super readable as well, spent a long time trying to decide on what it should actually look like - ended up settling on semi-functional but also semi-decorative in a way. I'm glad you know about the sprite stacking method haha. Early on I was definitely tempted to turn the view around, but sorting out the depth between objects is already difficult with the way they stretch from the center, and there's no real need to actually be able to rotate the view. I might rotate it for cutscenes though, like a news helicopter reporting on some destruction could be cool.

Thanks again, I really appreciate it!