Interesting. It's smaller than the old test area.
GAMEPLAY
It's extremely weird that the game has no main menu or pause menu or any consideration for user accessibility. Did the game have menus before? I don't remember.
I think the old test course did a much better job to show players what the game is about. I think it would have been a good idea to keep it in the game while this area is being worked on.
The character feels nice to control. The different items are cool but some don't seem to have a clear use at the moment. If this is supposed to become some kind of environment puzzle game I can see it working.
Combat is alright. Mostly stems from the fact that the game controls nicely. The controls are intuitive and I don't have any problems with having to remind myself what does what. The reaction you get when an enemy damages you is juicy.
VISUAL
It's nice to see the game finally getting some actual environments.
The art direction is outstanding. One of the best looking games here and I think it's mostly due to the lighting. Animations, models, etc are all good quality. It seems like you've been focusing a lot on the juice since the game already has a lot of particle effects.
The stone castle/cyberpunk mix is an original setting idea and I think it can be very effective to attract players.
BUGS AND ISSUES
Game is technically sound but it's obvious that the level has been rushed to get it out on time which is why it lacks any limitations for players. The player can just jump out of the level if he walks down some paths like the blast doors at the start.
Falling out of the level doesn't even kill you. Would be convenient if it at least respawned you to the beginning so that it doesn't force you to close and reopen the game every time.
The item selection wheel doesn't track the mouse properly. It seems to always be off-target, and when you try to force it in a certain direction it starts twitching like crazy.
Cat just glues itself to you once you get near it and follows you around like that forever. Not sure if that's the intention but it's strange.
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There's not much to say yet really. Systems are solid but no content yet on which to give feedback. The game works.