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Thanks for playing and the feedback!

Why a 4 legged wheeled Mecha? At that Point you could just use a Tank, Mecha needs to walk.

I like wheeled speedy mecha. Some mechs fly, some mechs have tank treads, and some do all three. It's just a different style of mecha. Don't worry, I'll have ones that walk too.

Borderless Window default? Interesting. Can't say that I like that too much.

Sorry about that, it was a quick hotfix to get the 1920x1080p resolution working. I agree it's not nice to not be able to drag the window around, I'll see about fixing it.

I can not read the Screenshake Options, it's a bunch of Signs together with Characters and Stuff. 

Seen a number of different people say that and saw it on a few streams. Really strange bug as on my end I've never encountered it on the compiled version and the in-engine testing. All the buttons use the same text-writing code too, so not sure what's causing it. I'll see if I can replace them with sprites to make sure there's no chance of this happening, sorry about that.

Menu itself is stylish, main Screen feels a bit static tho.

Cheers. I wanted to add some sparks maybe falling from the top or CRT monitors in the foreground, but there wasn't enough time. 

Cities out of Square blocks not only are stupid, but also look stupid and feel stupid to navigate through. Why don't you make some Interesting City with properly winding Roads, smaller Sidepaths and Stuff?

It's easier said than actually done, making a realistic city with all of that and making it come together perfectly with tilesets takes a lot of time. A lot of it isn't even finished, that's why there's empty blocks here and there; I simply ran out of time.

I fully agree with you though, and the final city levels will hopefully be way more complete with more interesting buildings and terrain too.

I'm not driving particularly fast, but when I touch a Car it just slides across an entire Block or so, which feels off.

That's on purpose. Cars slide like they're on ice which isn't realistic but it's way more fun to see them pinging off when hit with explosions. You can even push them into the road, come out and bait an enemy, and then hit the car with your gun to set it off.

Destruction is heavy tho, but why is there a whole building worth of Blood if I shoot a single Mecha? And why do buildings collapse so fast, but Cars take so long to destroy?

That's a leftover from the old enemy code, the bugs in Mission 2 were the first and some of their code was cannibalized to make the enemy mech. Think of the blood as the exploded gore of the pilot who was inside. Probably going to get rid of it in the end, but I thought it helped mark clearer where the enemy mechs were killed and I didn't have time to draw proper debris/leftovers of them.

I'm assuming its just endless Waves, as I never found a clear Objective to either of those Missions.

Neither mission is endless. The first has 24 enemies that appear at random in two waves since if they all appeared at once it wouldn't be a fair fight. The second mission has about ~400 bug enemies that come at you in big waves. It's more of an endurance challenge type of thing. I'd like there to be different kinds of missions since I realize this can get repetitive fast.

Seems most of the Work right now went into the Destruction, and thats working great. The rest is pretty barebones at the Moment tho.

Cheers. I agree it's very barebones, the menus were all coded on the last week of DD and I had to rush both levels. This is all very useful feedback though, thank you again for playing and writing!