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No huge amount of additions and changes since last DD, most interesting ones are probably a nicer gun UI and different map generation for the blue caves with a new enemy type.  I have barely done any playtesting for this version myself so if you find anything  of note please let me know.

Changelog since last:

Update 55-1: Bullet and paintbrush - The Gun is Good - DEMO by SPECXHT (itch.io)

 And various other things from my notes:

fixed portable shield not working

fixed walker gfx bug

huggers and alpha huggers can toss chasers

reworked cave map generation

one new enemy

tweaked pathfinding for some enemies to be more interesting

some new enemy formations

fixed bug with using fortify and stimpack at the same time permanently lowering rof and reload speed

fixed bug with some guns' secondary showiung ammo cost

fixed bug with shield gun moving things that should not be able to be moved

dmg taken by items will now be reduced by player dmg res

fixed ability not looking ready in ui on new level

fixed placeholder objectives in boss level being invisible

fixed plasma guns doing much more damage than intended to dense groups of enemies

crashfix for multiple meteors colliding at the same time