No huge amount of additions and changes since last DD, most interesting ones are probably a nicer gun UI and different map generation for the blue caves with a new enemy type. I have barely done any playtesting for this version myself so if you find anything of note please let me know.
Changelog since last:
Update 55-1: Bullet and paintbrush - The Gun is Good - DEMO by SPECXHT (itch.io)
And various other things from my notes:
fixed portable shield not working
fixed walker gfx bug
huggers and alpha huggers can toss chasers
reworked cave map generation
one new enemy
tweaked pathfinding for some enemies to be more interesting
some new enemy formations
fixed bug with using fortify and stimpack at the same time permanently lowering rof and reload speed
fixed bug with some guns' secondary showiung ammo cost
fixed bug with shield gun moving things that should not be able to be moved
dmg taken by items will now be reduced by player dmg res
fixed ability not looking ready in ui on new level
fixed placeholder objectives in boss level being invisible
fixed plasma guns doing much more damage than intended to dense groups of enemies
crashfix for multiple meteors colliding at the same time