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hedges that are big enough that they probably should block the camera
Not sure what do you mean, right now camera pans closer only with the house, in the previous version it was triggered by any tree and rock. I could make camera move closer with big and unique objects only (to not make it shaky again). 

I removed delay for camera panning back already, now it is instant.

"Evil sorcerer" has badly made custom collision, I guess it has some holes where character could get into.
I moved pumpkin spirit interaction box higher to make it not overlap with item interaction. Maybe I could move dialogue farther back.

Shadow blow was fun to implement without any tutorial.

I do not understand what is choppy about camera movement on the platforms, could you provide the example? Plus to that, not sure if you could control update method for cinemachine.

Thank you! 
Your last feedback made my game better :)