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I blorblieved. Video: 

The platforming felt right and the character controlled well. I got stuck on the night level thinking there was a golden thing. There wasn't, I cut that part of the video because I was running around like a headless chicken. The game later tell you where they are so I have nobody to blame but myself.

I liked the bounce mechanic, it is a shame it is only used twice and in a bonus level at that. I can imagine it must be difficult to design around it though.

I had anenjoyable time, nice job.

(+1)

Thanks for blorblieving, and thanks for the gameplay video, those are always very helpful!  You are probably the person with the most skill at the demo; I'm impressed you completed all the secret levels, especially the snow one.

It seems like pretty much everyone wants more bouncing. The problem I ran into with it was that if bouncing is based off of whether velocity is above an arbitrary threshold (that's how it works right now), it's unclear whether you are going to bounce or not so it feels imprecise. For the next version I think I'm going to add a dedicated bounce button, so blorb can bounce to his little heart's content.

Having a button for bouncing sounds nice, kinda like a ground pound.

Hey I found this