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Nice tutorial and UI. Appreciate the low damage because I wouldn’t have made it with how much I crashed and took fire. Couldn’t deal with the shielded things. By the time I managed to get behind them and actually aim they’ve already turned around just enough that hits bounce off. Not sure but it also felt like the shield collision is larger than its visuals.

Trying to come in from further away didn’t seem possible because the weapon ranges are really short. Limited range rockets I’d understand but the main projectiles just fizzling away is frustrating. No way some insane plane like this would have that kind of limitation.

I’d be curious if a version of the shield things that are depletable but can fire bullets/lasers would be more fun.

I cheesed them by hovering close enough for bullets to spawn past the shield to see if there’s anything next but seems that’s it for now.

I’m not familiar with any other games like this but it’s an intriguing concept. Also, don’t know if the visuals are placeholder but I really wouldn’t mind if they don’t get much more detailed. I think killer sound and VFX design would take it much further than AAA assets.

It's funny because the towers are really easy to defeat *if* you're good at flying. I kept making them turn slower because I knew that people new to the game wouldn't be able to maneuver as sharply as I can after so much time with it, but then they got so slow I was worried people wouldn't notice them turning at all haha. Kind of a silly gimmick but just something I could get into the game in limited time.

We are on the same page about presentation. Thanks for trying it out.