Enemies didn’t pose much of a threat (on Normal+). The pistol is definitely OP. It’s fun to use but I’d see it as a max upgraded weapon, not a starter pistol.
Gotta be honest, didn’t read much past the first few screens. Still not sure what’s with the green aliens and if I’m supposed to keep them alive.
Was about to praise how accurate the shield enemies hitboxes are but turns out they’re just higher HP and shooting around the shield doesn’t matter. Would be pretty cool if it was as I thought.
The rifle being worse than the pistol and no ADS (or at least I couldn’t figure it out) is kinda funny.
Wish the wide dark gray doors showed if they’re openable or not. And the green/broken screen ones could be a bit more visible.
There’s a bug where you can’t switch weapons without firing once first. Also some weirdness with being able to shoot before the animations finish sometimes/anim desync?. Pistol disappears while reloading. Guardrail texture has a pixel-width edge line. Saw some long corridors which were dead ends, bit frustrating.
Made it halfway through “Apply directly to the forehead” without taking any damage (the whole run), restarting to check max difficulty. Not sure but now the enemies seem to react from further, maybe the homing projectile tracks more tightly? Seems like it’d be about as easy.
Lone gunner CQB-ing his way through a feverdream mazelike humongous hijacked ship has potential for world class ludo, just gotta do it justice. I personally envision something like System Shock remake but a bit more casualised/linear/combat oriented.