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(1 edit)

I love the art and presentation in this game. It seems to be an /agdg/ tradition now that the best-looking games always turn out to be turn-based RPGs that my stimulant-addled brain struggles to grasp, so take anything I say with a grain of salt. 

It is insane how much density of soul there is everywhere. Wherever I go, there's new animations and music. I normally mute game audio after a few minutes because it grows repetitive, but here it changes up so often that I stayed interested.

Holding the confirm button during dialogue accidentally made me skip a lot of conversation text, and I can't find any conversation log function.

Conversely, it would be nice if pressing confirm during the opponent's turn in combat skipped to the next action.

I can't stand the high-pitched UI sfx. There is an argument that it is soulful in just how bad of a fit it is, but after a while I was just sick of it.

The UI in general comes off as stock RPGmaker and clashes a bit with the otherwise very bespoke artstyle. IMO refurbishing that is the single most obvious improvement I see that could be made to this game.

The constant choices and the way the game seems to react to them is overwhelming and disorienting in a good way. 

There is quite a bit of content here. Does this have an Afterlife Gladiator-like system for importing data into future versions? I want to see where this goes, but not if my progress gets deleted in the next update.

(+1)


Thanks for playing and for the things you pointed out! I love the weird sfx so that stays but I will think about the combat and menu stuff. 

This will be a big game, all content here is essentially part  of Chapter 1 which is now pretty much "completed". There are three big acts and a fourth ending act, act 3 changes between a hate/love version depending on your choices. Act 4 consists of three different endings, each with a runtime of about 40 min. 

All in all there is about 12 hours of content in there. I am now working on polishing it all up and fixing stuff, correcting bugs and so on, but storywise you can finish this chapter. Two of the endings cannot be reached natively for now though, or at least I do not think they can. Testing this shit takes forever. There is a cheating room you can access with skip ahead options. Once chapter 1 is completely done you will be able to skip ahead to chapter 2 directly as well. 

Continuing on the same save does unfortunately not work yet.

Cheating room is accessed by not taking the tutorial, going to the first tree, waiting for the deer to pass and then essentially going "backwards". 

Now that some more testing will be needed I will probably just add a "skip to cheatingroom" at the beginning when you start a new game.