I love the art and presentation in this game. It seems to be an /agdg/ tradition now that the best-looking games always turn out to be turn-based RPGs that my stimulant-addled brain struggles to grasp, so take anything I say with a grain of salt.
It is insane how much density of soul there is everywhere. Wherever I go, there's new animations and music. I normally mute game audio after a few minutes because it grows repetitive, but here it changes up so often that I stayed interested.
Holding the confirm button during dialogue accidentally made me skip a lot of conversation text, and I can't find any conversation log function.
Conversely, it would be nice if pressing confirm during the opponent's turn in combat skipped to the next action.
I can't stand the high-pitched UI sfx. There is an argument that it is soulful in just how bad of a fit it is, but after a while I was just sick of it.
The UI in general comes off as stock RPGmaker and clashes a bit with the otherwise very bespoke artstyle. IMO refurbishing that is the single most obvious improvement I see that could be made to this game.
The constant choices and the way the game seems to react to them is overwhelming and disorienting in a good way.
There is quite a bit of content here. Does this have an Afterlife Gladiator-like system for importing data into future versions? I want to see where this goes, but not if my progress gets deleted in the next update.