Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Tutorials are tough because they take up a lot of time that would be used for content/mechanics. But I do agree I need to do a better job of communicating core mechanics. At the very least I will do a youtube video going through explaining mechanics.

Can you give me examples of the ways in which the UI confused/frustrated you?

Attacking other nations 
I think it took me 5 minutes to figure it out which it shouldn't be for something so simple

But the game is so slow for me that I didn't get very far 

What about the deploy/move/transfer cycle of turns, did that make intuitive sense?

Haven't got there yet, the game is way to slow on my PC

Ok well I will releasing a windows version for the next game, I would be keen to hear your feedback then.