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nice update, great work! the added pixel preview is wonderful, and your solution to the Q-problem is very elegant — it even made vertical flips more predictable, which was nice to see.

if you’re still working on the game, I have two suggestions for the “game over” score screen:

  • a max score next to the achieved score would make the score more understandable, e.g. “letter readability: 17.55/26.00” or something like that.
  • it would be nice to see the resulting alphabet and individual letter scores (basically the same alphabet-view that is using during gameplay).

by the way, how is the poem score calculated? it says “accuracy”, but I assume it’s also based on how many letters/words/poems I write in time.