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(1 edit) (+1)

Thanks for the kind words and playing!

The Landsword reminds me a little bit of the personal tanks from Ghost in the Shell. 

Definitely some influence from the Tachikomas and the heavier Fuchikomas, there's some Patlabor inspiration there too.

I'm ok with mechs blending in with the urban environment since they are supposed to be camouflaged, 

Yeah, it's not great for readability but in my head I kind of justify it like that. "You ever see drone footage of a war? Do you have any idea how hard it is to actually spot an enemy tank in that footage? That's the point, they're camouflaged for a reason!".

I think what I'm going to do is add solid black outlines to the enemies. Maybe it'd even make it lean more into the anime inspiration, making it seem like the buildings are "background" cels and the actual animated stuff has the outlines. Will definitely add more indicators and probably a larger radar display too, I think it should be a lot more readable at a glance as well.

The second mission having organic enemies is a nice touch. Maybe that can make for interesting loadout choices down the line.

Glad to hear you liked the second mission. There will be many more weapons to choose from and also a better, non-rushed map hopefully.

Thanks again!