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Thanks for giving it another go!

Which running animation do you mean, specifically? The one where she maintains her stance or the normal run? I'd like to try and make the game non-goofy if I can.

Everybody's complaining about hit feedback, so I guess I gotta give it a look.

You're probably right about animations being too, fast, but I'm stubborn and haven't convinced myself I can't make it work yet.

Other people are simultaneously complaining about the jump attack being impossible to hit with and too OP, so I'm gonna have to take a good hard look at it.