Like a kick downwards that doesn't take you all the way to the ground? I'm a little leery of making the player more mobile in the air since the enemies already have trouble keeping up, but I'll keep it in mind.
>It only feels unfair to me because I never got any chance after getting ragdolled.
Oh! Right, yeah, sorry. I don't explain it very well (it's mentioned in the damage state descriptions I think), but you can still slide around on the ground by pressing dodge when you're knocked down.