Demos are focusing on self-contained story bits I have in mind, or so I keep telling myself that. With each demo I want to expand the possibilities of our hero and I have to say this one is almost half-assed. Combo system is meh, still only one melee weapon, ranged needs to be adjusted, not all NPCs got to the cut, level was rushed etc. hence the possibility to be stuck. Still, new level is more of a treasure hunt now, picking up items and equipment, using them to get better stats so I have this thing going. My main goal is to have something like act I, when all of demos can be conjoined together and locked/unlocked based on your actions and stats. We'll see how much of a pain is that gonna be.
Flickering exclamation mark is a feature. It reminds me of old monitors I used to play on. It'll take more of you to change my heart! Also exclamation next to the bard is about his cell. I don't think anyone bothered to find that out, but you can actually steal keys from the admiral to open his cell.
That one event with opening doors, yeah, I should probably make it automatic.
I did something with the charm system, I expanded it to other statchecks. Turns out I broke something along the way.
You can deselect items with 'x'. It's my cancel button, also used for attacking.
Also I was playing your demo too! The comment about gold centipede showing up and kicking the big guy was mine, I was playing on version 0.16-2. I'll write something more after I'm done with the current build! And I found Dirk! Clueless and in obvious situation!
Thanks for stopping by, more stuff to come, hopefully we'll see each other in next DD!