Deleted 172 days ago
This was my first time working in Godot, and I was having issues with slightly off aspect ratios severely impacting the camera positioning. To prevent the potential of elements being cut off I opted for a fixed resolution, but that would likely make it quite small for anyone playing on an HD monitor.
Now that the project won't be rushed by jam deadline I can look into opening up the resolution options.
Thanks for playing, hope you enjoyed!