First: Thank you for the Feedback! honestly this has just made may day, waking to a well thought out and played review :)
- HP Bar, in nearly every game I've worked on, I to always forget to untick "Interactable"! also reminds me it's time I get the HP Bars / MP bars working fully!
- I'm not sure how to go about fixing the several times needing to use attack action, to make it more noticeable that you need to attack more hmm, maybe I could make it once, I just feel that's part of calculation the Dmg you deal / the EnemyHP, part of the strategy of the game, since in the future you will have higher base Attack, meaning you'll be able to go back over your Queue and lower the Attacks needed, but i do kind of see the point on easier with just needing the 1 attack, or maybe just explain it better at the start on New Game.
- I was thinking on New Game to add a tutorial, which will go through all the PopUps ( Question Marks ) 1 by one, with Next button and only allow player to start playing once they have gone through.
- turbo mode is kind of in the game already, but in a different way, with the Levels / Bonus levels you can use your Available points to Upgrade Game Speed, how many moves per second, current set at 0.25, but also no cap atm on it, along as you have the levels / points, can run at 0.001, 1000 moves per second :P, Which i do plan to make 50 - 99 floors so upgrading game Speed will be truly needed.
- That's been mention a couple of times to me about the Queue System, but slightly different ways each time, that will be improved massively soon, just working on the UI add-on soon to show which Queue is Selected and upgrading the Dungeon Queue Grid to Flash on and off showing where you're at.
Thank you so much again for taking the time to play my game, and reviewing! <3