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Right now, I am working on getting the most basic things/mechanism done in it. And sadly since I have university (oooooooooow lots of exams😭), and a main (programming) job, I barely get time to do what I really like (game programming hehe).. but I definitely work on it at my weekends and try to make progress in it, even if it's way too small! (small like a gopher Ê•â—”ϖ◔ʔ)


I also do care about optimizations a lot! My last hobby project's source code ended up becoming 70GB ðŸ˜­ (damn Unreal Engine, I will never forgive them for making it so easy to gain weight), so this time I keep checking the game total size, cache size and all other stuff and focus on keeping it as clean as possible!(◕ᴗ◕✿)

i thought unity3D used too much space. if space is a big issue i think godot is pretty tiny compared to the other two engines though it's a little weird but it does have C# support by default. it's cool you're gonna add new stuff though i hope you don't overwork yourself and personally i'd stay away from unreal. they don't even want people being able to call some a nuke in games made in their engine. it's bizzare.