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(2 edits)

> Really digging this aesthetic, man!

Thank you! Originally, I was working on an RPG, which I will return back to. I just checked the code into git and will return when the mood strikes. Lately, I have just been feeling this and despite it looking and playing a lot like Castlevania, I will be leaning more towards the Metroid side of things when it comes to certain game mechanics. More specifically, the OG, Super Metroid (the best damn game in the entire universe). 😀

I want to avoid certain RPG elements such as level building and massive item collecting and focus more on obtaining key elements or skills to progress throughout the game. The focus will be on the adventure itself.