Thanks a lot for checking out and the feedback man!
Visual clarity is absolutely the highest priority thing I'm going to work on. I intend to overhaul the UI too, I think the health and such needs to be way clearer so you can just tell how well you're doing via peripheral vision. Will see if I can add multiple camera settings under the options menu too.
I did add a boost/dash function with shift, but I've been thinking if it's worth it to have a dash function by double tapping the direction keys. Might be cool if you could also ram enemies and damage them perhaps, could be an upgrade.
I'll make sure to start the game in fullscreen once I figure out the other resolutions scaling correctly. Game is 960x540 so it doesn't always scale correctly to 16:9 resolutions other than 1920x1080, but I don't want to drop the size to the more used 640x480 as I think that's too small for the type of art I want to draw for each screen and the general gameplay style.
Thanks again for the feedback! Will keep all of it in mind.