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Cool concept, I like the idea of the clicker type progression game with the time constraints and resource management. The production needs some balancing variance though, as everything seems to produce at the same rate, which gets to be an issue because the lowest base materials you need to build many of the other resources becomes a bottleneck (carbon was a big one for me, but water and electrolytes as well since those also serve as possible fail conditions). Also, having planets that are the only place to get certain materials explode with no warning meant that the run was over at that point, even if I didn't realize it yet, and sometimes I would travel to a planet but just before I arrive get there it looped over and would result in a much longer travel time. Finally, after failing once when I press start game again I just meet a blank screen and had to reload the page to be able to start a new game. Overall, fun game with cool ideas, but needs a lot of polish and fine tuning to make the ideas synergize.