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This is just the initial implementation. The sounds and animations aren't quite done, just the damage model. Things will be adjusted for feel during testing. The update is a little over three weeks away, so the next two will be all about adding and adjusting things to the game. - I agree that it's really OP right now :-)

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oh... so, there won't be any update in january?

(6 edits) (+1)

probably not unless they get way ahead of schedule

making the hammer 10% slower will help alot. i think its not true, sadly. i can predict enemy movements and time it better, soo either it gets slower and people do worse, or it can be worse to swing faster. or it can be the exact opposite


my idea of classes make certain things look op, but it isn't. its all sort of balanced when you think of it. something easily counters this class, like a ninja being to fast for the knight, but berserkers bring him down fast with stun and execution. or just timing his throwing axe right. and the knight counters a berserker easy, having a shield to block axes and throwing axes, and spin attacking him.

and then adding some enemies based off alll the classes is a unique challange

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can you make it so players who are live streaming can earn danger coins?

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could i be sent an email so that i could help with all my ability in bugs and what not?

i just wanna help out with all this new stuff

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(Analysis-Bot) haha. silly human!

p.s. just kidding! you know way more about this than I do :3