https://www.twitch.tv/videos/2140327780 (sorry, first attempt somehow did not get captured correctly)
Dirk’s Adventures in Softlock Land...
Even with now knowing that there IS a way to get through the door in level 1, I could not find it. I found a bunch of bugs, though, so I’m not sure if maybe it’s all broken now. E.g. in one attempt there was no wine left after adjusting the clock, so I could not prompt the Admiral to drink.
I increasingly tried to really stick to the (presumed) ideal path of play, not triggering or taking anything before it’s intended, but still got stuck. The Admiral’s dialogue option at that point is just: END. In case I did not trigger a softlock, and there is actually a way forward, the Admiral should probably have at least some dialogue option left that hints at what to do. The Bard had an option left that hinted I should go find out the Admiral’s taste, but I already found the book of Shanties, so idk what more is needed, especially if I can’t even talk to the Admiral. I suspect the final solution is to have the Bird sing instead of the Bard, but I can’t figure out how to set that up.
I found the Grains the first time only by running around mashing Z frantically. It may be worth adding the yellow "interactible!" symbol also for pickups.
Thank you for trying to make keys rebindable, looking forward to that functionality.
Eventually I also tried the new level, not much to say yet, it’s obviously quite WIP. I noticed, in terms of gameplay, that jumps get *too* high to reach certain spots, if one has a lot of Agility. This is funny, but probably can get you stuck easily.
Overall I quite enjoy the Monkey Island style narrative and interaction, feel the game can go a long way with that. Just the systems need way more polish.