Hey, where did you get those assets? I mean sprites of a background and the player.
Btw, there is a bug where player is stuck in the infinite loop when you try to climb
Viewing post in Playman Extreme Running Remaster comments
sadly game has no open assets :( i rework all sprites by hand but planning to change this sprite approach to skeleton based animation how original game did. When i done with game port i will publish all assets i reworked from the game. If you interested for more content from original game and concept arts check out this google drive archive that i found into old youtube video description
(archive done not by me)
https://drive.google.com/drive/folders/1JbLXRdw-JprXtq6e3pHWrWzeBizVyfZz?usp=dri...
Thank you for the answer! Actually last week I've managed to extract assets from the game! I used KeMulator to run the game. This emulator has a tool to see what is loaded into memory and you can set it to autoupdate so you'll have everything from the game as readable big asset. It saves as PNG files. Unfortunately they are all low res.
Btw, I didn't know that all characters use skeleton based animation, I got it after looking on body parts pngs.
Here is what I've extracted: <deleted>
There is other Java emulator but I didn't test it yet: mpowerplayer
yo bro! you got unprotected version! can you please drop me jar file? i can decompile game and see exactly how it works for more accurate recreation! strange but all versions i seen has image and code protection. i got some of process functions but cant get exact code from game. waiting for your response!
Hey, sure! I uploaded it to the same drive I've shared before, please check if you can download it. Code is still obfuscated there, I was lazy to try to debug it a year ago.
I'm currently trying to recreate the game on Unity but I guess I'll switch to other projects, so I will be just following your progress on this one