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https://www.twitch.tv/videos/2140407952

Very cute little game. Bee tries to collect pollen but is interrupted by her whacky animal friends that want to play. I think that vibe is very good. As such I would actually remove the thorns and replace them with something sillier and non hurtful.

The glass is also a bit questionable. It grew really a bit infuriating in the final level, why can’t this stupid bee just turn around? Why is it so hard to get a good bounce off the glass? Instinctively I wanted to flap right before hitting it, but it turns out this gives you minimum bounce instead of a strong one. It might be cool to just make the glass much more bouncy in general. Maybe change it to Impatiens Glandulifera flavour-wise?

Also not a fan of symmetric or huge levels in puzzlers. They tend to just be a drag. If anything, maybe make a flowy linear one where you can’t even backtrack if you missed a petal. By the way those petals/blossoms have quite the large hitbox. Was frustrating sometimes to realise I needn’t set my jump up so well, I would’ve easily collected the petal even with bad setup.

Jump/flap strength was another pain, I don’t know if it works better on touch devices, but with mouse sometimes I just could not flap as weakly as I needed to.

Anyhow, fun game and concept! I think it’s already at a stage where it could be really really good just with more refined level design.

edit: Ah yes, please add a "Quick Reset" button for the highscore hunters. Speaking of highscores, I think both 100% and any% completion leaderboards per level could be quite interesting.