Hey there. You’re probably the first player ever to use the command queue feature…
Command card options should all have hotkeys.
They do. It’s the grid on left side of keyboard. Bottom row is on zxcv in US layout. When opening a submenu via v, all entries also have the respective grid hotkey.
It feels like this game rewards passive play instead of active, aggressive play? Waiting for units to spawn hurts me - can I sacrifice Witch King HP to turbocharge my summoning rates or something?
Current options for sacrifice are "Deplete 1" via the King, which gives up one Summoning Circle, and "Hyper Boost" on Artifacts which uses up charges more quickly. Idk if you found those -- it felt like it was too much detail to include in the tutorial.
Generally the current singleplayer mode is meant to be on the more relaxed side of things. The initial motivation to leave your base would be to scout for Outposts -> accumulate a small army to destroy it -> claim the Artifact to make stronger units. But obviously it’s super easy to just sit back for 10 minutes and max out all 3 upgrades and army size and then get rolling. The only reason not to is that it’s slower (hopefully) and more boring.
Main screen with options is absolutely adorable but not being able to adjust music volume in-game feels bad.
You can toggle the menu/main screen any time via Backspace. (Yes, it’s clunky.)
Getting an explanation of what the upgrade does only after investing in the upgrade is weird.
There are 7 stats and they have static explanations in the UI, doesn’t matter which Coven they are built with. But I think I will now move those explanations into mouseover tooltips. That would also help with explaning what benefit an Artifact gives. (It’s just those same stats.)
Notes taken on all other points, too. Thanks a lot for the the detailed feedback and the recording.