Sure, a couple more observations/notes/suggestions. I'm sure you have thought about most of these but here you go:
- Some people commented about the difficulty level, but I think its fine.
- I will say that Wald is very hard to beat without hyperblast since he can add +40 shield and +20hp in a single turn
- Earthen Ward description: "Block" should be in all caps
- Poisonous Strike description would make more sense to say "apply one poison to each attack"
- Moves using a percentage (ex mud wall) it might be nice to know the actual number of block points before you use the move
- Removing auto-heal between fights until you rest
- Some fights I noticed that the enemies use the same pattern of moves without any variation
- Randomize the day of the shop sale
- 12:00/24:00 clock toggle option
- Skill or potion that lets your remaining MP roll over to the next turn
- Turn the crank to confirm an action instead of holding "a"
- Option to go to Coliseum before 10 days
- I am still not clear on how the intel from the tavern is beneficial (apart from the sale and the merchant event)
- Maybe if you're fatigued the tavern option should be disabled
Hope this helps