There are some really good bones to this project.
First of all, the art style is AMAZING. And the level isolation is a unique and cool idea (once I understood what it was asking me to do). Clicking and dragging an empty tile to separate the enemies into different combats was not intuitive and I only accidentally discovered how to do it when I was frustratedly spam clicking the tiles trying to understand what that interface was asking of me. I didn't really get what the instructions were telling me at the start.
Perhaps if instead of the current method of breaking up the level by click-dragging an empty tile, you could select where to set off a bomb (Bomber-man style + shape). Heck, I would even have it blow up dudes on the tiles it hits for even more interesting choices for the player to make?
Either way, this project is absolutely dripping with style, the artist(s) took it to another level. Just wish the interfaces were a lot more intuitive and the controls felt more responsive overall. I love the ability to leap, dash and grapple my way up a level, but 80% of the time I was trying to do that, I was just unable to control it in a smooth way and would just fall to the bottom floor instead, aiming the gun while dodging around felt a little off as well, but I loved all the little details and features like swapping to a shotgun blast point blank and the unique enemy behaviours and designs.
Really impressive work, would really love to play this again with tighter controls, also I had to turn the SFX to max before starting to hear them. Would be nice if I could get to the settings without having to restart the game.