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(+1)

It should teleport you to another level, but you must stay still for 3 sec.

Thanks for letting me know! I was able to complete all levels! One thing that may need to be fixed is that the game's speed is extremely slow if you run it at 60FPS, but it's nice and fast with an uncapped framerate. I haven't used Unity in a long time, but I believe you can just put the ball's scripts in FixedUpdate() instead of Update(), or multiply everything by Time.deltaTime to have the speed not depend on the frame-rate.