Yeah having some rng mitigation makes some sense. It doesn’t seem like the type of experience where replayability is important anyway, which is the big plus of randomization (besides not having to commit to something, pacing wise). Since you’re already effectively toying with player’s patience to some extent, getting that pacing just right seems like something to prioritize.
I didn’t actually have trouble keeping my stats up, the menu screen was very clear, it was simply a combination of “what can advance to the next day the fastest” and amusing myself with the idea of running myself to death, the natural reaction to being in a situation like that :P I also have to admit I wasn’t 100% sure the eye was an enemy, I walked up to it and hit E to see if maybe it was the friend who was leaving me clues and stuff.
I dunno if the Komplete 14 upgrade is worth it, but I think their 50% off summer sale should be coming up pretty soon. Maybe use some prize money from this to go for it? 😀 I definitely have hoarded more VSTs than I can make use of lol
If you do update this I definitely would check it out again!