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[Day 5]

Another day of work, more exhausting than the last. Retail is like that. Because of work, I really didn't get much done today. Luckily I just got called off of Saturday so I intend to implement a lot of the ideas I'm currently writing shorthand notes about when I get the chance.

Notes from today included ideas for choices the players can make at each location they visit. Some will have lasting consequences (good or bad), and some will only have consequences depending on the order of the places you visit. For instance, one variable is $whippedcream. Eaten at the right time, everyone is happy and nothing goes wrong! Eaten at the wrong time, and someone gets an upset stomach. Another is $stick. If you get the stick at the right time, it can come with you to another location. Your dog might like that.

Goals for the next few days involve developing these ideas and writing them out in full so I can just transcribe it when I need to rather than wing it while I'm trying to also implement variables. We'll see how that goes though, since work has been so busy, and I just want to sleep for fifty years.