played on linux, no problems as far as I can tell. Kinda expected since its java.
transitions to menu and inventory are slow, but you already know that
menu navigation could wrap around
dev dialogue is soul
there is no problem solving in using items since it just shows up as an option when interacting. i think having to open your inventory in front of an interactible and then using it would give the player more opportunities for problem solving
not sure how the attributes would have changed gameplay
the atmosphere is nice, i was always expecting needing to run away from some monster or something, like in amnesia