Oh this was so good and so frustrating in equal measure! Such a brilliant concept, too - the way the power-ups speed towards the player adds a whole other dimension to factor in when timing dropping them. Visually it was brilliant and I loved the music and effects. Solid, polished, mostly on-theme and unique. I feel like a nice player affordance would be for you to drop a 'marker' at the top when you use a power-up, like a ghost-marker, so you can see it on your next playthrough. I appreciate that may make the game easier, but believe me, by level 5 I really needed it! :)
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Thanks a lot for your nice and comprehensive feedback. As a huge Phaser enthusiast, I feel honored to get feedback from you on my little game 😊.
Finding the right difficulty level in a jam is always tricky and I tought: „This time I nailed it!“ 🤣🤣 Looks like my play testers also got too good over time. I tought how I could make it simpler and really like your suggestion with the ghost marker.
Thanks again and I am happy you had dome fun with my game.