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I like the concept of this, but the puzzles did end up feeling kind of repetitive. The falling every 4 steps feels very akin to playing an old Game and Watch game, but it does mean that I'm just proceeding with the same back and forth maneuver throughout the whole game. The fish added some helpful variety, and I think if you were to expand this concept, adding more creatures like that which interact with the world would be very interesting

Thanks for the feedback :) The maneuver you're talking about was something really hard to fight against when designing the levels. That's the main reason why there is a new mechanic every 5 levels - to introduce some variety.