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Pretty fun, Rockets + Damage buff + Shot Speed are OP. I really like Geiger-esque enemies.

Felt like the game would be too easy with regenerating HP and a slowduwn, but I was VERY wrong - later levels are pretty tough. Though main enemies were much tougher than the bosses. Again, rockets are OP, so I kinda breezed through, dying only on last levels a couple of times.

Levels felt like they repeat, no idea whether they do and only the HP of the enemies was changing (I don't think TTK for bosses changed). 

But I really like your upgrade system, though it feels like some combinations or upgrades are complete trash (like the multishot). Overall feels like a good proof of concept, really cohesive, but needs more content.

Thanks for the review!
Levels and weapon/mod interactions are both getting reworked next build, hopefully I'll manage to get more variety in. Multishot mutations  have certain setups where I find them really powerful, but they are usually trash when equipped on the turret.