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(2 edits)

Thanks again. I guess my final question is...what determines which of the player-character's orders stick after control is released and which don't? Terra says "why did I ever abandon this pleasure" and "I'll never doubt you again" in her 5th CG--which has to take place first due to her mentioning she hasn't had sex in millennia--then she promptly abandons that pleasure again in the barn scene by purposely stopping the finger snap, possibly also doubting the player-character in the process (edit: because otherwise she'd just let it happen, right?). However, despite this lucidity...she still works in the barn as commanded and still has sex.

I get that the player-character still has some influence after "control" is released, but the dividing line seems kinda arbitrary, especially when it appears to regress: there's not just the above example, but also some characters (Leanne, Karen, Sophia, etc.) who are suddenly no longer okay with sex at the end of their barn scenes. Shouldn't it be more like what happened with the lifeguard's ice cream stand or Cathrine's/Branda's barn scene, where they're like "oh, I did want to do this, actually!" Why do they instead regain freedom for that specific thing when they don't regain other freedoms? How does Crystal have the freedom to resist her barn order by pretending to work, but she doesn't have the freedom to resist by just leaving the barn? How does Crystal have the freedom to resist her pole-dance order entirely (no "must follow in some way" like with Naomi's lap-dance, but straight-up refusal), requiring trickery with the VR headset to get any kind of show from her? Why can't the player-character simply do another finger snap and go "no, you WILL pole-dance/do actual barn work instead of pretending"?

Oh, speaking of no work getting done in the barn, I've also been getting the bug where the game always says barn income is $0, no matter who is chosen:

I think it still generates income; it just never says so.

P.S. Almost forgot: when purchased items reach max level, their name and flavor text are replaced with "Max Level" and "Click an item to select it." Not sure if this specific detail is a bug or not, but I think it would be better for their name and flavor text to remain after reaching max level, with the "Max Level" text itself instead going where "Next Level" used to be.