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Thanks so much!
And thanks for hosting this very fun Jam!

That's a good point about giving the player a heads up about the dangerous nature of the creatures in the dark world!
As the creators, we always have blind spots about how players will understand our games. We possess full knowledge, so cannot easily pretend to not know how all of the mechanics work or what they mean.
I have some ideas about how to inform the player without requiring the fatal 'trial and error' so I'll try adding something in an update soon.

There have been so many useful pieces of feedback we've gotten from the community that I have already implemented as changes just waiting to be able to push :)
One of the main focuses of this jam for me was to try to created a fully rounded project and I feel like we got pretty close!
I'm very proud of my small (large for a game jam) team and of what we created, so it feels like a no-brainer to make little tweaks here and there and turn it into the project we know it can be!