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Interesting idea but it felt like I was just repeating the same path to collect all the little dots into one space over and over.

(+1)

Yeah, dropping random enemy placement to cut a few characters didn't do game-play any favors. But thanks to your comment I just figured out how to put it back in.

VSCode was giving me a character count that was actually 8 chars to high, when I realized this while getting my submission ready at 3 am last night I added the score. Didn't even think of restoring random placement instead, but now I did and it puts the game at an even 500 characters and much improved game-play. So thanks for that and thanks for playing!