Hi David.
This message is probably a long shot, but I am taking my chances here.
I've managed compiling the engine and all the tools (I've unpacked the .cpk files, using FilePacker - to see how to use it). I can run the game from VS2022, so that is all fine.
However I am curious, what is the pipeline for adding new content to the game? Like new models, animations, (sounds) etc.
What I've found out so far, that is somehow I should export the assets from Blender into XML format , and then I could convert it into cms, using the MeshCompiler. I found an xmlmeshexport.py file for Blender (243) in Zeta, so I took that version of Blender (quite old) and managed to export the basic cube into .mesh format. However I have no clue how should I convert .mesh to cms. The MeshConverter expects an .XML file as an input, but I haven't found any XML exporter for Blender 243 (or any Blender actually), besides of yours. Or maybe I am completely misunderstanding the process? I didn't find any related info in the Editor documentation for Neon Struct on the Steam page (btw, thank you for that doc. it is amazingly helpful.)
P.S. Sorry for my English.
A fan of Eldritch and NS,
Phariax