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Lovely card game. I really enjoyed the cute hand animations and nice graphics. The surreal environment is right on with the limitation. I understood the game objective quite quickly, and won the game twice. I enjoyed the main game mechanic but do thing there could be some improvements.

The game is very hard to play if you try to play by matching cards together as I did at the start, instead I found that by camping the main deck and spamming E + left mouse to quickly draw and fire each card, that was the easiest way to win, and even then, RNG sometimes made it very close to a card almost arriving the deck. I think it would be interesting to either make it more puzzle like by making sure cards spawn in such a way that you can match them with that you draw close to the top of the deck and if the deck ran out/ only had 52 cards like the normal deck.
I also think it could be cool to

I liked the Monocycle pun on the playing cards deck and also the cool sparkle on the start screen. Overall for a gamejam, great success :)

(+1)

Thanks for the feedback, I also think that going in the direction of the puzzle game may be the best solution. For the exploit I think adding a minimum of cooldown to the drawing of cards and their throwing can solve it, however maybe there are better ways. I think as I progress in the design solutions will pop up spontaneously.