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Burning down your house is an important introduction ritual!

I plan to totally replace/redo the player character model, yeah- he needs a proper spiky hat.

The blue lightcubes looking that shitty are an artifact of the current light system - I'm working on improving that, it should be better next DD.

Yeah, the music is generated - in the long run, I plan for it to react and shift based on where you are and what's happening, that should stop it being repetitive.

For fire - the game needs some tutorials I think, or maybe more puzzles will help with that - the idea I was experimenting with is that you shouldn't be able to just nuke enemies from a screen away, you have to make fire dangerously close to yourself and blow it at distant enemies to flambé them.  I'm going to keep experimenting with this, and there'll be more varied kinds of magic/actions you can take in the game.

Candle-based fire puzzles are in the works, and yeah - there's a lot more Stuff to come!

Thanks for playing!