if you're asking about the solo move file, that isn't a game on its own. It's just a slice from the game I made that I isolated such that it would be easier to copy and remix for others to use.
With regards to the actual full game, I wanted to try and evoke a specific experience I had in the hospital:
Just after coming out of the coma, my mind was quite a bit of of a mess, really. I spent my first week asking questions to gathered loved ones about who I was and how accurate my hazy memories were. Within my own mind, I encountered many large gaps, inconsistences, and falsehoods. Also, I didn't agree with many choices that the previous operator of this body had made, and the things that he had wrote.
In this first attempt at transcribing these moments into a game, I wanted people to be asking and answering questions that confronted the accuracies of their own memories, and, I wanted others to be recording pieces of these memories in an incomplete way, and later, referencing these pieces as the cause of later memories.
What players end up with the complete chronograph is a weird abstract slice of their timeline, most of which doesn't really accurately represent reality.
Ultimately I'd say the game's purpose is part thought-experiment, part meditation, and part character-building tool. But the 'character' is the persona that one creates to represent themselves and their experiences for other humans.