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(+1)

Nice job with this! The gameplay was very polished and addicting, and it's pretty neat that there's a randomization element to it as well. I do wish there was a little more of a difficulty progression as you get further into the game, but I thought the final boss was cool at least.

(+1)

Thank you for your kind words! The travel segments actually get harder (there are 3 « difficulty zones »), but not by much, just a little more obstacles and some wandering ships. I had to refrain myself on the scope, but l intend to add more random elements, like unique events and relics, plus ramp up the difficulty once the jam is over.