Yo! I was surprised when i get notification from you. It's been awhile since i left a comment about your game, it's nice to see that you didn't abandon your game!
Well, now about the game. This comment below is loosely structured, and can be approximately split by 3 parts: general expression, notes, suggestions.
I just finished my second playthrough, it took me 2 hours. This time i chose archer as my character. Since she's quite weak at start, after losing my first match i decided to farm some level at training grounds. After getting lightning arrow game becomes too easy since paralyze is almost endless. I would say arena 1 and 2 are mostly finished, but arena 3 is very rough (i really like the concept though).
Last time i suggested to fix upgrade system by addid upgrades to monster drop and removing items from shops. Now i changed my mind a i think getting upgrades in shop is find, and collecting upgrades from monsters may make leveling system too grindy. I think better solution would be adding stock count to upgrades in shop. Basically adding a level cap per arena zone. Or increasing the price of upgrades, In general stat upgrades are usually is better idea for late game rather than early game. And in early games stats could be gained by getting new items. And not gonna like current items are meaningless, it's not worth to buy items, since upgrades are cheaper and add more stats.
Gameplay notes:
1. unreadable main menu, unreadable colored text. (read comment below)
2. save cancel after choosing save. it's possible to skip save by pressing x and lose access to save in item vendor menu, since it limited to 1 per zone.
3. why archer's quiver does reduce armor by 1 ?
4. missing wall in tavern stairs
5. goblin shop chestplate tab also contains helmets.
6. wrong match information on silver arena. i noticed it after killing a cryomancer, but it could appear earlir. it seems like index of messages is -1, i.e instead of showing an info of next match it shows info of previous match
7. rapid fire is the worst skill in game? it seems like it misses with 100% chance.
8. i dont this troll needs bloodshed skills he's already have triple slash and double slash, blodshed is excess
9. arena 2 is still accessible after beta's match, and it breaks the game.
10. goldbolt is op, i think it should spent money on usage.
11. lightning arrow is op. paralysis is almost everlasting.
12. items on arena 3 is just a placeholders?
13. why beta is the last boss of arena 3? also arena 3 is still accessible after win, and it breaks the game.
14. equipment feels meaningless
15. why i can't talk to loot goblins in goblin cave even if i had goblin translator?
Things i like and suggestions:
-npc's in tavern reacting to alpha, instead of talking the same thing. cutscene.
- characters ethnicity remind me about salt and sacrifice. does it give any perks or somehow affects the story?
it could be interesting to make every arena in it's own region. Arena 2 already feels like it belong to Pharum region.
- it would nice to have some explanation dialog about what happened to beta
- it would be nice if tavern folks react to conquering arena 2.
- introducing teams, choose character before fighting on arena. similar to yuyu hakusho, or shaman king.
ok, i feel sleepy now and this comment is already pretty long, hopefully something of these notes will be helpful. Bye.