Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
  • Enemies shooting (now they just run towards the player).
  • Tanks are not working properly, had no time to fix them (they just run toward the player as well).
  • Pathfinding for enemies (now they keep running into an obstacle).
  • Taktics for enemies, like surrounding the player, or hiding from bullets, or at least running away when outnumbered (tried but failed to implement fast enough).
  • Pathfinding and different weapons for the squad (the "squad" now is just kind of "shadows" of the player number of which decreases with HP, visual effect and nothing more, while "controlling a squad" was the main idea for the game 😿).
  • Air strikes (they gave me plane sprite so I must use plane sprite).
  • Enemy air defenses (the player has to destroy them to be sure the air strike is successful in that area).
  • Enemy drones to doge or counter by setting up EW devices.
  • Capturing a point (flag) should take some time forcing the player to hold position.
  • Different moving speed on different terrains (tanks can ignore).
  • Mines to defuse. Ability to hide in high grass both for the player and enemies. 
  • Transport that moves both for the player and for enemies (now there are only friendly transports that simply stand there and restore HP).
  • Destroyable surroundings (yeah, tanks can destroy trees, but this is a bug unplanned feature actually).
  • Nice river banks and properly made roads.

I could implement most of this, but then there would simply be NO WHERE to play it all, so I started with level design (avoiding the mistake of the previous jam, where I did not have enough time to create playable levels). Sooner or later I will find a good balance =)

Doing my reading on pathfinding right now BTW.

You got some cool ideas there buddy. Hope you keep working on this one to get it to its full glory. Good Luck :]