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Really fun and satisfying game loop.

The freedom in upgrades is a really smart design. Sure, it is way too easy if you really get the good upgrades in the right order but that combined with the randomness incentivizes challenges from players. “I wonder if I could do it without getting this upgrade ever”.

If this state of the game was stage 1 of 4 or 5, each with their own bosses and some more unique events, this game could actually become a hit in my opinion.

Wow!! Thank you, your comment means a lot! I do plan on making it longer with more randomness, planet types, unique events and relics, and several chapters like you described 😁 

To keep the scope under control, first I wrote down everything that I wanted and then cut as much stuff as I could without sacrificing the game essence too much. I also tried to keep an average playthrough at around 10 minutes for a jam game, and not make it too hard because the replayability is currently limited. But I’ll be expanding this!