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(1 edit) (+1)

Enjoying this quite a bit! Unfortunately it's broken on OpenBor 4.0, it is impossible to get past stage 3  because you keep falling 'through' platforms.

I have some suggestions:

- Have jump+kick execute the DD2 jumping forward kick, and jump+back kick the DD1 jumping back kick. Having it the other way round is counterintuitive.

- Make use of the DD2 sound effects . The DD1 hit sound could be used for punches and the DD2 one for kicks. Or the DD2 hit sound could be used for special attacks such as the whirlwind kick or jumping knee. The DD2 floor drop sound could be used for large enemies.

- Lower the should throw arc a little bit, and have thrown bad guys knock over others, like in Final Fight.

-  DD2 has a standing knee attack (forward attack close to an enemy that just got up) that is not featured, please add it.

- Punch while jumping shouldn't do a flying kick?

- The whirlwind kick should be executed by pressing both kicks while jumping?

Also padding the character screen with multiple Billies and Jimmies isn't necessary since they're just palette swaps, how about using the DD1 colors when pressing punch and the DD2 ones with kick?

Just some thoughts.

(1 edit) (-2)

Yeah sure, like i’m supposed spend my time to update the game for for the v4 engine just for the sole reason of making life easier for those who wanna screw edit my game by using this v4 engine.
No thanks. The engine included on my download is the latest v3, is working well and is available for Android and iOS as well. So.. just use the included engine and problem solved.

Now about the other suggestions, they are very subjective and i also don’t agree with the them, sorry.

Thank you for your feedback anyway!